Manual 3d Max 2017
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. 3ds Max 2017 Essential Training covers 'Max' from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your production pipeline.
Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an-depth look at materials and texture mapping as well as the rendering options in 3ds Max 2017, including the new Autodesk Raytracer (ART) renderer. Instructor. Ross is a 3D expert, video producer, author, and teacher. Ross is a video producer, author, and educator.
Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium. Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max. He currently operates a training web site for 3D artists,.
Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago. Related courses. By: Brian Bradley Course. 3h 32m 9s. By: Brian Bradley Course.
4h 7m 46s. By: Scott Onstott Course.
4h 21m 53s. By: Aaron F. Ross Course. 4h 31m 40s. By: Aaron F.
Ross Course. 2h 19m 25s. Course Transcript - Voiceover Hi, I'm Aaron F. Ross, and I'd like to welcome you to this introduction to 3ds Max 2017.
Tutorial 3d Max 2017 Pdf
3ds Max is Autodesk's premier program for visualizing designs from industries such as architecture and manufacturing, but it also excels at media and entertainment applications. We'll start by learning the basics of the interface, how to manipulate objects and navigate in 3-D space. We'll employ numerous techniques such as polygons, splines, subdivision surfaces, and free-form sculpting. From there, we'll progress to camera and scene layout, building hierarchies, and simple key frame animation. No 3-D scene is complete without materials, textures and lighting, ans we'll see how 3ds Max excels in all of these areas.
Ultimately, we'll render still images and a simple animation using several different rendering engines, with special attention to the new Autodesk ray tracer renderer known as ART. A whole world of digital content creation awaits us. So, let's get started learning the.
Practice while you learn with exercise files. Watch this course anytime, anywhere. Course Contents.
Introduction Introduction. 1. Getting Started 1. Getting Started. 2. 3ds Max Interface 2.
3ds Max Interface. 3. Manipulating Objects 3. Manipulating Objects. 4.
Using the Modifier Stack 4. Using the Modifier Stack. 5. Spline Modeling 5. Spline Modeling. 6. Polygon Modeling 6.
Polygon Modeling. 7. Sub-Object Polygon Editing 7. Sub-Object Polygon Editing.
8. Subdivision Surface Modeling 8. Subdivision Surface Modeling.
9. Freeform Modeling 9.
Freeform Modeling. 10. Hierarchies 10.
Hierarchies. 11.
Layout and Camera 11. Layout and Camera.
12. Keyframe Animation 12. Keyframe Animation. 13. Lighting. 14.
Materials 14. Materials. 15. Mapping Textures 15. Mapping Textures.
16. Rendering 16. Rendering. Conclusion Conclusion.